Workshop

We offer workshops every May or June. Participants may attend in person at the U of Arizona campus in Tucson, or online. More information on future workshops is available on the CERCLL workshops page.

Developing digital game-mediated L2 literacies

Saturday June 8, 2014, 9-4 pm
University of Arizona, Tucson
led by Jonathon Reinhardt

This day long workshop will focus on the activity of digital game adaptation and design as a means of developing L2 literacies, for both instructors and learners. Participants will begin by exploring a variety of digital game types and learn about creating game-enhanced L2 learning activities with commercial and educational games using the literacies framework developed as part of CERCLL’s Games to Teach project. Participants will then learn about the concept of game-mediated literacies as comprised of system, play, and design literacies, and as a way of interacting with, through, and about the L2. Participants will then be introduced to several new user-friendly online digital game makers that can be learned by teachers to make games for their students, and for learners to make their own games for L2 learning, thereby developing the literacies that potentially afford better L2 learning.

2012: Designing Digital Game-Mediated L2 Learning Environments

June 7 & 8, 2012, 9-4 pm
University of Arizona, Tucson
led by Jonathon Reinhardt and Julie Sykes (online)

This two-day workshop on designing game-mediated L2 learning activities will introduce digital games in L2 teaching and learning to newcomers, and will offer more experienced practitioners an opportunity to apply their ideas in a structured workshop focused on materials design. The workshop will start with discussion of theories of digital gaming and L2 learning and pedagogy, centered on the literacies-informed framework developed as part of CERCLL’s Games to Teach project. Participants will then explore a variety of digital games in their target languages as well as game-enhanced activities created for some of those games. Each participant will design materials for game-enhanced activities using the game of her/his choice, with attention to evaluation, implementation, and learning assessment. On the second day of the workshop, participants will explore the processes involved in designing game-based L2 learning environments from the ground up, and have the opportunity to create the basic components of an actual game. The workshop will conclude with discussion of the practicalities and potentials of the production of game-based environments.


2011: Playing Stories and Reading Games: Developing L2 Literacies through Digital Gaming

May 31 & June 1, 2011, 9-4 pm
University of Arizona, Tucson
led by Jonathon Reinhardt and Julie Sykes

This two-day workshop will look at digital games and how they have been, and can be, used in the foreign/second (L2) language classroom. We will discuss theories of digital gaming and L2 learning and pedagogy, focusing on a literacies-informed framework. We will discuss practical examples of how digital games have been integrated into L2 curricula, and how they might be in the future. Participants will explore various kinds of games, including massively multiplayer online games, social network games, adventure games, simulation games, and mobile games, and discuss their potential for L2 educational applications. Participants will have the opportunity to evaluate a variety of existing games using appropriate frameworks, to try out game-enhanced materials in several languages, and to develop game-enhanced L2 learning activities for their own teaching contexts. Finally, participants will work together to design proposals for future game-based learning environments.

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2 responses to “Workshop

  1. Mona

    how about as you are talking about cool things in technology, making on line workshops. you know LARC has good experience as it offers maney useful ones on line.

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